What is Sketching In Hardware?
Sketching in Hardware denotes activities and/or an attitude to sketch with technological bits and pieces in a very explorative and open way. It is similar to sketching with pen and paper, or sketching in code, but Sketching in Hardware focuses on electronics and interactive tangible elements, the hardware parts. Sketching in Hardware is tightly related to terms like Physical Computing, Interaction Design, Prototyping, Hacking, Tangible User Interface, Experience Prototyping, Maker and DIY movement, etc. The sketching aspect is crucial as most of the work is intentionally not a perfected solution, but a process of discovery and learning, leading to an unfinished and ought-to-evolve project.
Sketching vs Prototyping
Academic articles and publications
Lars Erik Holmquist. 2006. Sketching in hardware. interactions 13, 1 (January 2006), 47-60. DOI=10.1145/1109069.1109101 http://doi.acm.org/10.1145/1109069.1109101
Moussette, C. & Dore, F. 2010. Sketching in Hardware and Building Interaction Design: Tools, Toolkits and an Attitude for Interaction Designers, In Proceedings of Design Research Society, Montreal (Canada), PDF
Sketching In Hardware Conference series
Sketching is a series of yearly events to discuss tools for physical computing prototyping: how to make them, how to make them better, how to use them, and how to teach with them. It is organized by Mike Kuniavsky.
Various links, courses and other resources
Sketching interaction design, Jonas Löwgren, teaching materials + presentations, link
Physical Computing Hardware Toolkits reviewed by Jan Borchers, professor at RWTH Aachen University, Germany, link